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pub:research [2020/11/19 13:01] – [Prototypes of Affective Games] kkuttpub:research [2020/12/21 09:34] – [Papers] kkutt
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   * Presented at [[pub:afcai2016workshop|Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2016)]]   * Presented at [[pub:afcai2016workshop|Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2016)]]
   * {{http://ceur-ws.org/Vol-1794/afcai16-paper4.pdf|Full text available online}}   * {{http://ceur-ws.org/Vol-1794/afcai16-paper4.pdf|Full text available online}}
 +  * ++Abstract | In this paper we discuss selected important challenges in designing experiments that lead to data and information collection on affective states of participants. We aim at acquiring data that would be basis to formulate and evaluate computer methods for detection, identification and interpretation of such affective states, and ultimately human emotions.++
  
 === AfCAI2016a === === AfCAI2016a ===
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   * Presented at [[pub:afcai2016workshop|Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2016)]]   * Presented at [[pub:afcai2016workshop|Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2016)]]
   * {{http://ceur-ws.org/Vol-1794/afcai16-paper1.pdf|Full text available online}}   * {{http://ceur-ws.org/Vol-1794/afcai16-paper1.pdf|Full text available online}}
 +  * ++Abstract | We are aiming at developing a technology to detect, identify and interpret human emotional states. We believe, that it can be provided based on the integration of context-aware systems and affective computing paradigms. We are planning to identify and characterize affective context data, and provide knowledge-based models to identify and interpret affects based on this data. A working name for this technology is simply AfCAI: Affective Computing with Context Awareness for Ambient Intelligence.++
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