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pub:research [2019/08/02 06:00] – [Sensors2019] gjn | pub:research [2020/09/21 19:03] – [Datasets] kkutt |
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* Presented at [[pub:afcai2016workshop|Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2016)]] | * Presented at [[pub:afcai2016workshop|Workshop on Affective Computing and Context Awareness in Ambient Intelligence (AfCAI 2016)]] |
* [[http://ceur-ws.org/Vol-1794/afcai16-paper1.pdf|Full text available online]] | * [[http://ceur-ws.org/Vol-1794/afcai16-paper1.pdf|Full text available online]] |
===== Software ===== | ===== Tools and Datasets ===== |
==== Bandreader ==== | ==== Bandreader ==== |
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See the [[https://geist.re/pub:software:BandReader]] page on the | See the [[https://geist.re/pub:software:BandReader|BandReader]] page on the |
[[https://geist.re/|GEIST]] webpage | [[https://geist.re/|GEIST]] webpage |
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| ==== Game Design Patterns Ontology ==== |
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| See the [[pub:ontology|Ontology]] page. |
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| ==== Prototypes of Affective Games ==== |
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| * [[pub:prototypes#freud_me_out|Freud me out]] |
| * [[pub:prototypes#space_shooter|Affective SpaceShooter]] |
| * [[pub:londonbridge|London Bridge]] (scrollrunner game) |
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| ==== Datasets ==== |
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| * [[pub:biraffe#biraffe2_dataset|2nd Study in Bio-Reactions and Faces for Emotion-based Personalization for AI Systems (BIRAFFE2)]] |
| * [[pub:biraffe#biraffe1_dataset|BIRAFFE: Bio-Reactions and Faces for Emotion-based Personalization]] |
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===== Workshops ===== | ===== Workshops ===== |