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pub:research [2023/11/09 19:18] – [Papers] kkuttpub:research [2024/01/25 12:26] (current) kkutt
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 ===== Papers ===== ===== Papers =====
 +
 +=== DSAA2023 ===
 +  * K. Kutt, Ł. Ściga, and G. J. Nalepa, "**Emotion-based Dynamic Difficulty Adjustment in Video Games**," in DSAA 2023, pp. 1–5.
 +  * DOI: [[https://doi.org/10.1109/DSAA60987.2023.10302578|10.1109/DSAA60987.2023.10302578]]
 +  * ++Abstract | Current review papers in the area of Affective Computing and Affective Gaming point to a number of issues with using their methods in out-of-the-lab scenarios, making them virtually impossible to be deployed. On the contrary, we present a game that serves as a proof-of-concept designed to demonstrate that—being aware of all the limitations and addressing them accordingly—it is possible to create a product that works in-the-wild. A key contribution is the development of a dynamic game adaptation algorithm based on the real-time analysis of emotions from facial expressions. The obtained results are promising, indicating the success in delivering a good game experience.++
  
 === InfFusion2023 === === InfFusion2023 ===
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  • Last modified: 2024/01/25 12:26
  • by kkutt